Tuesday, 25 May 2010

Scenario II: Horse Rustlers

Teams: Two Posses
Location: Ridgewood Farm/Armadillo
Suggested avatars: Defending Posse - Ideally the cattle rustlers and miners, though lawmen and american army are acceptable; Attacking Posse - apart from those above, and the federales, any.

Scenario:
A notorious horse rustling gang have been spotted in Armadillo, and word has reached Ridgewood at his farm to be on the lookout. He has called round local ranchers and workers to help him defend his prized mounts.

Rules:
The attacking posse have to blast their way onto the farm and get back to Armadillo with two horses. Defenders are not allowed to shot the stolen horses, and if they do it counts as one the attackers have escaped with. They can chase the rustlers all the way to Armadillo. Either chose a time limit, or death limit for the attackers. Attackers have to leave the general vicinity of the farm if spawned inside it, while defenders should make their way, unmolested, to the main house and in and out its front door before they can defend the farm. This is only until a horse has been taken and is still "in play" in which case they can carry on from where they respawn.
There is some decent give and take at play here, so it may be best to define your own limitations, or confirm these ones, before starting.

Scenario I: Santuario Por Favor Padre

Teams: One/Two posses
Location: The Las Hermanas House of Sanctuary
Suggested avatars: Defending Posse - One group from Dutch's gang, Walton's gang, cattle rustlers or misc. criminals; Attacking Posse - Ideally Federales, but also misc. mexicans or rebeldes.

Scenario: A gang of gold thieves are being chased across Mexico by the Mexican Army, who have been hot on their heels since Escalera. A posse determined to get the astronomical bounties placed on their heads also join in the chase and, with their mounts flagging, the bank robbers are forced seek sanctuary in the religious house at Las Hermanas.

Rules for one posse: Get everyone inside the grounds of the house, and then everyone open fire on those inside. Start the timer from the first kill (all members should have a bounty), and then keep killing until you've all died and are spawned outside the grounds. Those outside are allowed to draw fire from the military in the small railway stand to the south east, until they outnumber those inside.

Rules for two posses:
One posse starts in the grounds and one outside, with those on the outside aiming to kill everyone inside in as quick a time as possible. Once a member of the gang has been killed, they must stay outside, and are only allowed to interfere with the attackers with a melee knife.
For added danger, the gang inside must get bounties on their heads so they are facing off against two threats, and in this instance you may want to allow the dead robbers to solely attack the Mexican military outside.